[AE Engine logo] Public API Reference
Main Page   Modules   Class Hierarchy   Alphabetical List   Compound List   File List   Compound Members  

vector3.h

00001 /*
00002  *  AE Engine
00003  *
00004  *  Copyright (C) 2003 Riku "Rakkis" Nurminen
00005  *
00006  *  This program is free software; you can redistribute it and/or modify
00007  *  it under the terms of the GNU General Public License as published by
00008  *  the Free Software Foundation; either version 2 of the License, or
00009  *  (at your option) any later version.
00010  *
00011  *  This program is distributed in the hope that it will be useful,
00012  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  *  GNU General Public License for more details.
00015  *
00016  *  You should have received a copy of the GNU General Public License
00017  *  along with this program; if not, write to the Free Software
00018  *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019  *
00020  */
00021 
00022 #ifndef __AELIB_AEGEOM_VECTOR3_H__
00023 #define __AELIB_AEGEOM_VECTOR3_H__
00024 
00025 #define ONLY_INCLUDE_STD
00026 #include <aedefs.h>
00027 #undef ONLY_INCLUDE_STD
00028 
00033 class aeVector3 {
00034  public:
00039         inline aeVector3() {}
00040 
00048         inline aeVector3(float nx, float ny, float nz) :
00049                 x(nx), y(ny), z(nz) {}
00050 
00056         inline aeVector3(const aeVector3 &v) :
00057                 x(v.x), y(v.y), z(v.z) {}
00058 
00059         inline ~aeVector3() {}
00060 
00062         float x;
00064         float y;
00066         float z;
00067 
00076         inline friend aeVector3 operator+(const aeVector3 &v1, const aeVector3 &v2) {
00077                 return aeVector3(v1.x + v2.x, v1.y + v2.y, v1.z + v2.z);
00078         }
00079 
00088         inline friend aeVector3 operator-(const aeVector3 &v1, const aeVector3 &v2) {
00089                 return aeVector3(v1.x - v2.x, v1.y - v2.y, v1.z - v2.z);
00090         }
00091 
00100         inline friend float operator*(const aeVector3 &v1, const aeVector3 &v2) {
00101                 return (v1.x * v2.x) + (v1.y * v2.y) + (v1.z * v2.z);
00102         }
00103 
00112         inline friend aeVector3 operator%(const aeVector3 &v1, const aeVector3 &v2) {
00113                 return aeVector3((v1.y * v2.z) - (v1.z * v2.y),
00114                                                  (v1.z * v2.x) - (v1.x * v2.z),
00115                                                  (v1.x * v2.y) - (v1.y * v2.x));
00116         }
00117 
00126         inline friend aeVector3 operator*(const aeVector3 &v1, float s) {
00127                 return aeVector3(v1.x * s, v1.y * s, v1.z * s);
00128         }
00129 
00138         inline friend aeVector3 operator*(float s, const aeVector3 &v1) {
00139                 return aeVector3(v1.x * s, v1.y * s, v1.z * s);
00140         }
00141 
00150         inline friend aeVector3 operator*(int s, const aeVector3 &v1) {
00151                 return v1 * (float)s;
00152         }
00153 
00162         inline friend aeVector3 operator/(const aeVector3 &v1, float s) {
00163                 s = 1.0f / s;
00164                 return aeVector3(v1.x * s, v1.y * s, v1.z * s);
00165         }
00166 
00175         inline friend aeVector3 operator/(const aeVector3 &v1, int s) {
00176                 return (v1 / (float)s);
00177         }
00178 
00187         inline friend bool operator==(const aeVector3 &v1, const aeVector3 &v2) {
00188                 return v1.x == v2.x && v1.y == v2.y && v1.z == v2.z;
00189         }
00190 
00199         inline friend bool operator!=(const aeVector3 &v1, const aeVector3 &v2) {
00200                 return v1.x != v2.x || v1.y != v2.y || v1.z != v2.z;
00201         }
00202 
00210         inline float operator[](int n) const { return !n ? x : n & 1 ? y : z; }
00211 
00219         inline float & operator[](int n) { return !n ? x : n & 1 ? y : z; }
00220 
00228         inline aeVector3 & operator+=(const aeVector3 &v1) {
00229                 x += v1.x;
00230                 y += v1.y;
00231                 z += v1.z;
00232                 return *this;
00233         }
00234 
00242         inline aeVector3 & operator-=(const aeVector3 &v1) {
00243                 x -= v1.x;
00244                 y -= v1.y;
00245                 z -= v1.z;
00246                 return *this;
00247         }
00248 
00256         inline aeVector3 & operator*=(float s) {
00257                 x *= s;
00258                 y *= s;
00259                 z *= s;
00260                 return *this;
00261         }
00262 
00270         inline aeVector3 & operator/=(float s) {
00271                 s = 1.0f / s;
00272                 x *= s;
00273                 y *= s;
00274                 z *= s;
00275                 return *this;
00276         }
00277 
00284         inline aeVector3 operator+() const { return *this; }
00285 
00292         inline aeVector3 operator-() const { return aeVector3(-x, -y, -z); }
00293 
00301         inline void set(float nx, float ny, float nz) {
00302                 x = nx;
00303                 y = ny;
00304                 z = nz;
00305         }
00306 
00312         inline void set(const aeVector3 &v) {
00313                 x = v.x;
00314                 y = v.y;
00315                 z = v.z;
00316         }
00317 
00324         void cross(const aeVector3 &v1, const aeVector3 &v2);
00325 
00332         float magnitude() const;
00333 
00341         inline aeVector3 unit() const { return this->normalize(); }
00342 
00349         aeVector3 normalize() const;
00350 };
00351 
00352 #endif // __AELIB_AEGEOM_VECTOR3_H__

AE Engine Public API Reference
Generated on Wed Apr 9 09:43:40 2003 by Doxygen.