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aeEngineflags Struct Reference

Engine flags structure. More...

#include <eflags.h>

List of all members.

Public Attributes

bool hasMultitexture
 True if multitexturing is supported.

bool doMultipass
 Use multipass rendering or not.

int texUnits
 Number of texture units.


Detailed Description

Engine flags structure.

Definition at line 30 of file eflags.h.


Member Data Documentation

bool aeEngineflags::doMultipass
 

Use multipass rendering or not.

If multitexturing is not supported, this flag indicates whether to use multipass multitexturing (true) or completely disable multitexturing (false). It's set to true by default.

Definition at line 39 of file eflags.h.


The documentation for this struct was generated from the following file:
AE Engine Public API Reference
Generated on Wed Apr 9 09:43:40 2003 by Doxygen.