Public API Reference |
Enumerations | |
enum | aeRendererName { AE_DIRECT3D9RENDERER, AE_OPENGLRENDERER } |
Rendering system names. More... | |
enum | aeShadeMode { AE_FLAT_SHADING, AE_SMOOTH_SHADING } |
Polygon shading modes. More... | |
enum | aeTextureFilterMode { AE_TEXFILTER_NONE, AE_TEXFILTER_BILINEAR, AE_TEXFILTER_TRILINEAR } |
Texture filter modes. More... | |
enum | aeTextureEnvironment { AE_TEXENV_BLEND, AE_TEXENV_DECAL, AE_TEXENV_MODULATE, AE_TEXENV_REPLACE } |
Texture environment modes. More... | |
enum | aeDepthBufferFunc { AE_DEPTHFUNC_ALWAYS_FAIL, AE_DEPTHFUNC_ALWAYS_PASS, AE_DEPTHFUNC_LESS, AE_DEPTHFUNC_EQUAL, AE_DEPTHFUNC_LESS_OR_EQUAL, AE_DEPTHFUNC_GREATER, AE_DEPTHFUNC_NOT_EQUAL, AE_DEPTHFUNC_GREATER_OR_EQUAL } |
Depth buffer comparison functions. More... |
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Depth buffer comparison functions.
Specifies the function used to compare each incoming pixel depth value with the depth value present in the depth buffer.
Definition at line 83 of file renderertypes.h. |
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Rendering system names.
Definition at line 33 of file renderertypes.h. |
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Polygon shading modes.
Definition at line 41 of file renderertypes.h. |
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Texture environment modes. Specifies how texture values are interpreted when a fragment is textured.
Definition at line 62 of file renderertypes.h. |
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Texture filter modes.
Definition at line 49 of file renderertypes.h. |