aeVector4() | aeVector4 | [inline] |
aeVector4(float nx, float ny, float nz, float nw) | aeVector4 | [inline] |
aeVector4(const aeVector4 &v) | aeVector4 | [inline] |
cross(const aeVector4 &v1, const aeVector4 &v2) | aeVector4 | |
magnitude() const | aeVector4 | |
normalize() const | aeVector4 | |
operator *(const aeVector4 &v1, const aeVector4 &v2) | aeVector4 | [friend] |
operator *(const aeVector4 &v1, float s) | aeVector4 | [friend] |
operator *(float s, const aeVector4 &v1) | aeVector4 | [friend] |
operator *(const aeVector4 &v1, int s) | aeVector4 | [friend] |
operator *(int s, const aeVector4 &v1) | aeVector4 | [friend] |
operator *=(float s) | aeVector4 | [inline] |
operator!=(const aeVector4 &v1, const aeVector4 &v2) | aeVector4 | [friend] |
operator%(const aeVector4 &v1, const aeVector4 &v2) | aeVector4 | [friend] |
operator+(const aeVector4 &v1, const aeVector4 &v2) | aeVector4 | [friend] |
operator+() const | aeVector4 | [inline] |
operator+=(const aeVector4 &v1) | aeVector4 | [inline] |
operator-(const aeVector4 &v1, const aeVector4 &v2) | aeVector4 | [friend] |
operator-() const | aeVector4 | [inline] |
operator-=(const aeVector4 &v1) | aeVector4 | [inline] |
operator/(const aeVector4 &v1, float s) | aeVector4 | [friend] |
operator/(const aeVector4 &v1, int s) | aeVector4 | [friend] |
operator/=(float s) | aeVector4 | [inline] |
operator==(const aeVector4 &v1, const aeVector4 &v2) | aeVector4 | [friend] |
operator[](int n) const | aeVector4 | [inline] |
operator[](int n) | aeVector4 | [inline] |
set(float nx, float ny, float nz, float nw) | aeVector4 | [inline] |
set(const aeVector4 &v) | aeVector4 | [inline] |
unit() const | aeVector4 | [inline] |
w | aeVector4 | |
x | aeVector4 | |
y | aeVector4 | |
z | aeVector4 | |
~aeVector4() (defined in aeVector4) | aeVector4 | [inline] |