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aeRenderer Member List

This is the complete list of members for aeRenderer, including all inherited members.
_finishFrame()=0aeRenderer [pure virtual]
_flushPipeline()=0aeRenderer [pure virtual]
_getActiveTextureUnit() const=0aeRenderer [pure virtual]
_getDepthBufferFunction() const=0aeRenderer [pure virtual]
_getDepthBufferTest() const=0aeRenderer [pure virtual]
_getDepthBufferWrite() const=0aeRenderer [pure virtual]
_getTextureEnvironment() const=0aeRenderer [pure virtual]
_getTextureFilter(aeTextureTarget targetTex) const=0aeRenderer [pure virtual]
_popProjectionMatrix()=0aeRenderer [pure virtual]
_popViewMatrix()=0aeRenderer [pure virtual]
_popWorldMatrix()=0aeRenderer [pure virtual]
_prepareFrame()=0aeRenderer [pure virtual]
_pushProjectionMatrix()=0aeRenderer [pure virtual]
_pushViewMatrix()=0aeRenderer [pure virtual]
_pushWorldMatrix()=0aeRenderer [pure virtual]
_render(aeRenderOperation &renderOp)=0aeRenderer [pure virtual]
_setActiveTextureUnit(int texUnit)=0aeRenderer [pure virtual]
_setBlendFunction(aeBlendFunc src, aeBlendFunc dest)=0aeRenderer [pure virtual]
_setDepthBufferFunction(aeDepthBufferFunc depthFunc)=0aeRenderer [pure virtual]
_setDepthBufferParams(bool depthTest, bool depthWrite, aeDepthBufferFunc depthFunc)=0aeRenderer [pure virtual]
_setDepthBufferTest(bool depthTest)=0aeRenderer [pure virtual]
_setDepthBufferWrite(bool depthWrite)=0aeRenderer [pure virtual]
_setProjectionMatrix(const aeMatrix4 &projMat)=0aeRenderer [pure virtual]
_setTextureEnvironment(aeTextureEnvironment texEnv)=0aeRenderer [pure virtual]
_setTextureFilter(aeTextureTarget targetTex, aeTextureFilterMode tfMode)=0aeRenderer [pure virtual]
_setTextureParams(aeTextureTarget targetTex, aeTextureFilterMode tfMode, aeTextureEnvironment texEnv)=0aeRenderer [pure virtual]
_setViewMatrix(const aeMatrix4 &viewMat)=0aeRenderer [pure virtual]
_setWorldMatrix(const aeMatrix4 &worldMat)=0aeRenderer [pure virtual]
addViewport(aeViewport *vp, bool becomesActive=false)=0aeRenderer [pure virtual]
aeRegaeRenderer [private]
aeRenderer(aeRegistry *reg, bool fullscreen, int winWidth, int winHeight, int winBpp)aeRenderer
closeWindow()=0aeRenderer [pure virtual]
createWindow()=0aeRenderer [pure virtual]
findViewportByName(const char *vpName) const=0aeRenderer [pure virtual]
getActiveViewport() const=0aeRenderer [pure virtual]
getOptions() constaeRenderer [inline, virtual]
getShadeMode() const=0aeRenderer [pure virtual]
getTexUnitCount() constaeRenderer [inline, virtual]
initialize()=0aeRenderer [pure virtual]
reinitialize()=0aeRenderer [pure virtual]
removeAllViewports()=0aeRenderer [pure virtual]
removeViewport(const char *vpName)=0aeRenderer [pure virtual]
rendererNameaeRenderer [private]
rendererOptsaeRenderer [private]
setOptions(aeRendererOptions &ropts, bool reinitialize=false)=0aeRenderer [pure virtual]
setShadeMode(aeShadeMode sm)=0aeRenderer [pure virtual]
shutdown()=0aeRenderer [pure virtual]
texUnitCountaeRenderer [private]
~aeBase() (defined in aeBase)aeBase [virtual]
~aePlugin() (defined in aePlugin)aePlugin [inline, virtual]
~aeRenderer() (defined in aeRenderer)aeRenderer [virtual]

AE Engine Public API Reference
Generated on Wed Apr 9 09:43:41 2003 by Doxygen.