[AE Engine logo] Public API Reference
Main Page   Modules   Class Hierarchy   Alphabetical List   Compound List   File List   Compound Members  

aeOpenGLRenderer Member List

This is the complete list of members for aeOpenGLRenderer, including all inherited members.
_finishFrame()aeOpenGLRenderer [virtual]
_flushPipeline()aeOpenGLRenderer [virtual]
_getActiveTextureUnit() constaeOpenGLRenderer [virtual]
_getDepthBufferFunction() constaeOpenGLRenderer [virtual]
_getDepthBufferTest() constaeOpenGLRenderer [virtual]
_getDepthBufferWrite() constaeOpenGLRenderer [virtual]
_getTextureEnvironment() constaeOpenGLRenderer [virtual]
_getTextureFilter(aeRenderUnit targetTex) constaeOpenGLRenderer
aeRenderer::_getTextureFilter(aeTextureTarget targetTex) const=0aeRenderer [pure virtual]
_popProjectionMatrix()aeOpenGLRenderer [virtual]
_popViewMatrix()aeOpenGLRenderer [virtual]
_popWorldMatrix()aeOpenGLRenderer [virtual]
_prepareFrame()aeOpenGLRenderer [virtual]
_pushProjectionMatrix()aeOpenGLRenderer [virtual]
_pushViewMatrix()aeOpenGLRenderer [virtual]
_pushWorldMatrix()aeOpenGLRenderer [virtual]
_render(aeRenderOperation &renderOp)aeOpenGLRenderer [virtual]
_setActiveTextureUnit(int texUnit)aeOpenGLRenderer [virtual]
_setBlendFunction(aeBlendFunc src, aeBlendFunc dest)aeOpenGLRenderer [virtual]
_setDepthBufferFunction(aeDepthBufferFunc depthFunc)aeOpenGLRenderer [virtual]
_setDepthBufferParams(bool depthTest, bool depthWrite, aeDepthBufferFunc depthFunc)aeOpenGLRenderer [virtual]
_setDepthBufferTest(bool depthTest)aeOpenGLRenderer [virtual]
_setDepthBufferWrite(bool depthWrite)aeOpenGLRenderer [virtual]
_setProjectionMatrix(const aeMatrix4 &projMat)aeOpenGLRenderer [virtual]
_setTextureEnvironment(aeTextureEnvironment texEnv)aeOpenGLRenderer [virtual]
_setTextureFilter(aeRendererUnit targetTex, aeTextureFilterMode tfMode)aeOpenGLRenderer
aeRenderer::_setTextureFilter(aeTextureTarget targetTex, aeTextureFilterMode tfMode)=0aeRenderer [pure virtual]
_setTextureParams(aeRendererUnit targetTex, aeTextureFilterMode tfMode, aeTextureEnvironment texEnv)aeOpenGLRenderer
aeRenderer::_setTextureParams(aeTextureTarget targetTex, aeTextureFilterMode tfMode, aeTextureEnvironment texEnv)=0aeRenderer [pure virtual]
_setViewMatrix(const aeMatrix4 &viewMat)aeOpenGLRenderer [virtual]
_setWorldMatrix(const aeMatrix4 &worldMat)aeOpenGLRenderer [virtual]
addViewport(aeViewport *vp, bool becomesActive=false)aeOpenGLRenderer [virtual]
aeOpenGLRenderer(aeRegistry *reg, bool fullscreen, int winWidth, int winHeight, int winBpp)aeOpenGLRenderer
aeRenderer(aeRegistry *reg, bool fullscreen, int winWidth, int winHeight, int winBpp)aeRenderer
closeWindow()aeOpenGLRenderer [virtual]
convertaeDepthBufferFunc2OpenGL(aeDepthBufferFunc depthFunc) constaeOpenGLRenderer [private]
convertOpenGLDepthBufferFunc2AE(GLint depthFunc) constaeOpenGLRenderer [private]
createWindow()aeOpenGLRenderer [virtual]
findViewportByName(const char *vpName) constaeOpenGLRenderer [virtual]
getActiveViewport() constaeOpenGLRenderer [virtual]
getOptions() constaeRenderer [inline, virtual]
getShadeMode() constaeOpenGLRenderer [virtual]
getTexUnitCount() constaeRenderer [inline, virtual]
initialize()aeOpenGLRenderer [virtual]
reinitialize()aeOpenGLRenderer [virtual]
removeAllViewports()aeOpenGLRenderer [virtual]
removeViewport(const char *vpName)aeOpenGLRenderer [virtual]
setOptions(aeRendererOptions &ropts, bool reinitialize=false)aeOpenGLRenderer [virtual]
setShadeMode(aeShadeMode sm)aeOpenGLRenderer [virtual]
shutdown()aeOpenGLRenderer [virtual]
~aeBase() (defined in aeBase)aeBase [virtual]
~aeOpenGLRenderer() (defined in aeOpenGLRenderer)aeOpenGLRenderer
~aePlugin() (defined in aePlugin)aePlugin [inline, virtual]
~aeRenderer() (defined in aeRenderer)aeRenderer [virtual]

AE Engine Public API Reference
Generated on Wed Apr 9 09:43:41 2003 by Doxygen.