Public API Reference |
addVertex(const aeVector3 &vertex) | aeObject | [virtual] |
currentVertexColor (defined in aeObject) | aeObject | [protected] |
currentVertexTexcoord (defined in aeObject) | aeObject | [protected] |
draw(aeEngineflags *)=0 | aeObject | [pure virtual] |
getBoundingSphereRadius() | aeObject | [virtual] |
getMaterial() | aeObject | [virtual] |
getName() | aeObject | [virtual] |
getOrigin() | aeObject | [virtual] |
getVertex(int) | aeObject | [virtual] |
getVertexCount() | aeObject | [virtual] |
hasMaterial (defined in aeObject) | aeObject | [protected] |
isObjTransparent (defined in aeObject) | aeObject | [protected] |
isTransparent() | aeObject | [virtual] |
material (defined in aeObject) | aeObject | [protected] |
objName (defined in aeObject) | aeObject | [protected] |
objRadius (defined in aeObject) | aeObject | [protected] |
objRenderMode (defined in aeObject) | aeObject | [protected] |
origin (defined in aeObject) | aeObject | [protected] |
setColor(float r, float g, float b) | aeObject | [virtual] |
setColor(float r, float g, float b, float a) | aeObject | [virtual] |
setColor(const aeColor3 &color) | aeObject | [virtual] |
setColor(const aeColor4 &color) | aeObject | [virtual] |
setMaterial(aeMaterial *mat) | aeObject | [virtual] |
setMode(aeObjRenderingMode mode) | aeObject | [virtual] |
setOrigin(const aeVector3 &norigin) | aeObject | [virtual] |
setTexCoord(const aeTexCoord2 &texcoord) | aeObject | [virtual] |
setTexCoord(float s, float t) | aeObject | [virtual] |
setTransparent(bool) | aeObject | [virtual] |
vertexColorList (defined in aeObject) | aeObject | [protected] |
vertexList (defined in aeObject) | aeObject | [protected] |
vertexTexcoordList (defined in aeObject) | aeObject | [protected] |
~aeBase() (defined in aeBase) | aeBase | [virtual] |
~aeObject() (defined in aeObject) | aeObject | [virtual] |