Public API Reference |
addObject(aeObject *) | aeEngine | |
aeEngine(aeRegistry *aeReg) (defined in aeEngine) | aeEngine | |
aereg (defined in aeEngine) | aeEngine | [private] |
attachCamera(aeCamera *) | aeEngine | |
buildEventStruct(SDL_Event *, aeEvent *) (defined in aeEngine) | aeEngine | [private] |
defaultRunLoop() | aeEngine | |
done (defined in aeEngine) | aeEngine | [private] |
eflags (defined in aeEngine) | aeEngine | [private] |
event (defined in aeEngine) | aeEngine | [private] |
EventHandlerCallback (defined in aeEngine) | aeEngine | [private] |
findObject(unsigned int) | aeEngine | |
findObjectByName(char *) | aeEngine | |
findTexture(unsigned int) | aeEngine | |
findTextureByName(char *) | aeEngine | |
finishRender() (defined in aeEngine) | aeEngine | [private] |
getCamera() const | aeEngine | [inline] |
getObjectCount() | aeEngine | |
getScreenHeight() const | aeEngine | [inline] |
getScreenWidth() const | aeEngine | [inline] |
getTextureCount() | aeEngine | |
hasEventHandler (defined in aeEngine) | aeEngine | [private] |
initGL() | aeEngine | |
isActive (defined in aeEngine) | aeEngine | [private] |
openApplication() | aeEngine | |
prepareRender() (defined in aeEngine) | aeEngine | [private] |
registerEventHandler(aeEventHandlerCallback) | aeEngine | |
render() | aeEngine | |
resizeWindow(int new_width, int new_height) | aeEngine | |
screen (defined in aeEngine) | aeEngine | [private] |
TempQuit() (defined in aeEngine) | aeEngine | |
toggleFullScreen() | aeEngine | |
~aeBase() (defined in aeBase) | aeBase | [virtual] |
~aeEngine() (defined in aeEngine) | aeEngine |