[AE Engine logo] Public API Reference
Main Page   Modules   Class Hierarchy   Alphabetical List   Compound List   File List   Compound Members  

aeDirect3D9Renderer Member List

This is the complete list of members for aeDirect3D9Renderer, including all inherited members.
_finishFrame()aeDirect3D9Renderer [virtual]
_flushPipeline()aeDirect3D9Renderer [virtual]
_getActiveTextureUnit() constaeDirect3D9Renderer [virtual]
_getDepthBufferFunction() constaeDirect3D9Renderer [virtual]
_getDepthBufferTest() constaeDirect3D9Renderer [virtual]
_getDepthBufferWrite() constaeDirect3D9Renderer [virtual]
_getTextureEnvironment() constaeDirect3D9Renderer [virtual]
_getTextureFilter(aeRenderUnit targetTex) constaeDirect3D9Renderer
aeRenderer::_getTextureFilter(aeTextureTarget targetTex) const=0aeRenderer [pure virtual]
_popProjectionMatrix()aeDirect3D9Renderer [virtual]
_popViewMatrix()aeDirect3D9Renderer [virtual]
_popWorldMatrix()aeDirect3D9Renderer [virtual]
_prepareFrame()aeDirect3D9Renderer [virtual]
_pushProjectionMatrix()aeDirect3D9Renderer [virtual]
_pushViewMatrix()aeDirect3D9Renderer [virtual]
_pushWorldMatrix()aeDirect3D9Renderer [virtual]
_render(aeRenderOperation &renderOp)aeDirect3D9Renderer [virtual]
_setActiveTextureUnit(int texUnit)aeDirect3D9Renderer [virtual]
_setBlendFunction(aeBlendFunc src, aeBlendFunc dest)aeDirect3D9Renderer [virtual]
_setDepthBufferFunction(aeDepthBufferFunc depthFunc)aeDirect3D9Renderer [virtual]
_setDepthBufferParams(bool depthTest, bool depthWrite, aeDepthBufferFunc depthFunc)aeDirect3D9Renderer [virtual]
_setDepthBufferTest(bool depthTest)aeDirect3D9Renderer [virtual]
_setDepthBufferWrite(bool depthWrite)aeDirect3D9Renderer [virtual]
_setProjectionMatrix(const aeMatrix4 &projMat)aeDirect3D9Renderer [virtual]
_setTextureEnvironment(aeTextureEnvironment texEnv)aeDirect3D9Renderer [virtual]
_setTextureFilter(aeRendererUnit targetTex, aeTextureFilterMode tfMode)aeDirect3D9Renderer
aeRenderer::_setTextureFilter(aeTextureTarget targetTex, aeTextureFilterMode tfMode)=0aeRenderer [pure virtual]
_setTextureParams(aeRendererUnit targetTex, aeTextureFilterMode tfMode, aeTextureEnvironment texEnv)aeDirect3D9Renderer
aeRenderer::_setTextureParams(aeTextureTarget targetTex, aeTextureFilterMode tfMode, aeTextureEnvironment texEnv)=0aeRenderer [pure virtual]
_setViewMatrix(const aeMatrix4 &viewMat)aeDirect3D9Renderer [virtual]
_setWorldMatrix(const aeMatrix4 &worldMat)aeDirect3D9Renderer [virtual]
addViewport(aeViewport *vp, bool becomesActive=false)aeDirect3D9Renderer [virtual]
aeDirect3D9Renderer(aeRegistry *reg, bool fullscreen, int winWidth, int winHeight, int winBpp)aeDirect3D9Renderer
aeRenderer(aeRegistry *reg, bool fullscreen, int winWidth, int winHeight, int winBpp)aeRenderer
closeWindow()aeDirect3D9Renderer [virtual]
createWindow()aeDirect3D9Renderer [virtual]
findViewportByName(const char *vpName) constaeDirect3D9Renderer [virtual]
getActiveViewport() constaeDirect3D9Renderer [virtual]
getOptions() constaeRenderer [inline, virtual]
getShadeMode() constaeDirect3D9Renderer [virtual]
getTexUnitCount() constaeRenderer [inline, virtual]
initialize()aeDirect3D9Renderer [virtual]
reinitialize()aeDirect3D9Renderer [virtual]
removeAllViewports()aeDirect3D9Renderer [virtual]
removeViewport(const char *vpName)aeDirect3D9Renderer [virtual]
setOptions(aeRendererOptions &ropts, bool reinitialize=false)aeDirect3D9Renderer [virtual]
setShadeMode(aeShadeMode sm)aeDirect3D9Renderer [virtual]
shutdown()aeDirect3D9Renderer [virtual]
~aeBase() (defined in aeBase)aeBase [virtual]
~aeDirect3D9Renderer() (defined in aeDirect3D9Renderer)aeDirect3D9Renderer
~aePlugin() (defined in aePlugin)aePlugin [inline, virtual]
~aeRenderer() (defined in aeRenderer)aeRenderer [virtual]

AE Engine Public API Reference
Generated on Wed Apr 9 09:43:40 2003 by Doxygen.