_finishFrame() | aeDirect3D9Renderer | [virtual] |
_flushPipeline() | aeDirect3D9Renderer | [virtual] |
_getActiveTextureUnit() const | aeDirect3D9Renderer | [virtual] |
_getDepthBufferFunction() const | aeDirect3D9Renderer | [virtual] |
_getDepthBufferTest() const | aeDirect3D9Renderer | [virtual] |
_getDepthBufferWrite() const | aeDirect3D9Renderer | [virtual] |
_getTextureEnvironment() const | aeDirect3D9Renderer | [virtual] |
_getTextureFilter(aeRenderUnit targetTex) const | aeDirect3D9Renderer | |
aeRenderer::_getTextureFilter(aeTextureTarget targetTex) const=0 | aeRenderer | [pure virtual] |
_popProjectionMatrix() | aeDirect3D9Renderer | [virtual] |
_popViewMatrix() | aeDirect3D9Renderer | [virtual] |
_popWorldMatrix() | aeDirect3D9Renderer | [virtual] |
_prepareFrame() | aeDirect3D9Renderer | [virtual] |
_pushProjectionMatrix() | aeDirect3D9Renderer | [virtual] |
_pushViewMatrix() | aeDirect3D9Renderer | [virtual] |
_pushWorldMatrix() | aeDirect3D9Renderer | [virtual] |
_render(aeRenderOperation &renderOp) | aeDirect3D9Renderer | [virtual] |
_setActiveTextureUnit(int texUnit) | aeDirect3D9Renderer | [virtual] |
_setBlendFunction(aeBlendFunc src, aeBlendFunc dest) | aeDirect3D9Renderer | [virtual] |
_setDepthBufferFunction(aeDepthBufferFunc depthFunc) | aeDirect3D9Renderer | [virtual] |
_setDepthBufferParams(bool depthTest, bool depthWrite, aeDepthBufferFunc depthFunc) | aeDirect3D9Renderer | [virtual] |
_setDepthBufferTest(bool depthTest) | aeDirect3D9Renderer | [virtual] |
_setDepthBufferWrite(bool depthWrite) | aeDirect3D9Renderer | [virtual] |
_setProjectionMatrix(const aeMatrix4 &projMat) | aeDirect3D9Renderer | [virtual] |
_setTextureEnvironment(aeTextureEnvironment texEnv) | aeDirect3D9Renderer | [virtual] |
_setTextureFilter(aeRendererUnit targetTex, aeTextureFilterMode tfMode) | aeDirect3D9Renderer | |
aeRenderer::_setTextureFilter(aeTextureTarget targetTex, aeTextureFilterMode tfMode)=0 | aeRenderer | [pure virtual] |
_setTextureParams(aeRendererUnit targetTex, aeTextureFilterMode tfMode, aeTextureEnvironment texEnv) | aeDirect3D9Renderer | |
aeRenderer::_setTextureParams(aeTextureTarget targetTex, aeTextureFilterMode tfMode, aeTextureEnvironment texEnv)=0 | aeRenderer | [pure virtual] |
_setViewMatrix(const aeMatrix4 &viewMat) | aeDirect3D9Renderer | [virtual] |
_setWorldMatrix(const aeMatrix4 &worldMat) | aeDirect3D9Renderer | [virtual] |
addViewport(aeViewport *vp, bool becomesActive=false) | aeDirect3D9Renderer | [virtual] |
aeDirect3D9Renderer(aeRegistry *reg, bool fullscreen, int winWidth, int winHeight, int winBpp) | aeDirect3D9Renderer | |
aeRenderer(aeRegistry *reg, bool fullscreen, int winWidth, int winHeight, int winBpp) | aeRenderer | |
closeWindow() | aeDirect3D9Renderer | [virtual] |
createWindow() | aeDirect3D9Renderer | [virtual] |
findViewportByName(const char *vpName) const | aeDirect3D9Renderer | [virtual] |
getActiveViewport() const | aeDirect3D9Renderer | [virtual] |
getOptions() const | aeRenderer | [inline, virtual] |
getShadeMode() const | aeDirect3D9Renderer | [virtual] |
getTexUnitCount() const | aeRenderer | [inline, virtual] |
initialize() | aeDirect3D9Renderer | [virtual] |
reinitialize() | aeDirect3D9Renderer | [virtual] |
removeAllViewports() | aeDirect3D9Renderer | [virtual] |
removeViewport(const char *vpName) | aeDirect3D9Renderer | [virtual] |
setOptions(aeRendererOptions &ropts, bool reinitialize=false) | aeDirect3D9Renderer | [virtual] |
setShadeMode(aeShadeMode sm) | aeDirect3D9Renderer | [virtual] |
shutdown() | aeDirect3D9Renderer | [virtual] |
~aeBase() (defined in aeBase) | aeBase | [virtual] |
~aeDirect3D9Renderer() (defined in aeDirect3D9Renderer) | aeDirect3D9Renderer | |
~aePlugin() (defined in aePlugin) | aePlugin | [inline, virtual] |
~aeRenderer() (defined in aeRenderer) | aeRenderer | [virtual] |