Status report FINAL --- Wed, Jun 9th, 2004by Rakkis
<rakkis at rakkis.net>
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If it's unclear at this point to anyone of those 2 visitors who actually followed this project,
AE is no more. It's trashcan material now. This site will probably stay online
as long as SF keeps it (forever?), and you are free to do anything you want with
the code.
Additionally I'd like to announce that the "real" AE Engine is from now on the
AE Rendering Engine located
at http://aeengine.game-host.org/.
These guys asked me if it was ok for them to use the name as they had already been
using it for sometime, and sure, the dead won't care ;). So, in other words..
This is not the AE Engine you are looking for, the real
AE 3D Graphics Engine is located at http://aeengine.game-host.org/.
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Status report pt. II --- Wed, April 9th, 2003 by Rakkis
<rakkis at rakkis.net>
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I've updated the website theme to appreciate the nearing new release. Parts of the site
are still unworking (ie. docs except for pubapi ref, nightly cvs snapshot, ...), but
those will be fixed when the next release comes out. Hopefully 0.10 will be out in a
week or so. Meanwhile, take a look at the
API docs for some new
additions.
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Status report --- Thu, March 13th, 2003 by Rakkis
<rakkis at rakkis.net>
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Hello. Just wanted to say a word about the low CVS activity. Lately I've been
hacking on a whole new rendering API that will abstract both OpenGL and DirectX.
This will be a major improvement to the engine and also it will give a lot more
freedom both to the AE API user and the engine core programmer. Naturally this
also means that windows users will now be able to get better performance by using
DirectX for rendering.
This addition means a major restructuration to the system, so I won't be able to
CVS commit until everything is working with the new system. Stay tuned!
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--- Sun, March 2nd, 2003 by Rakkis
<rakkis at rakkis.net>
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AE Engine 0.1 has been released. Notable changes in this release include:
- Added new memory manager contributed by swente
<ssuebert at
web.de>.
- New in-engine logging system.
- Basic frustum-culling (this is still work to be done).
- Few API methods have been added and changed since 0.0.5. Please examine
the ChangeLog for a list.
- Fixed numerous memory leaks and bugs.
I've also changed the package name from 'ae' to 'aeengine' so don't be confused by
that.
Get it from the download page and don't forget to
see the ChangeLog aswell.
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--- Wed, February 26th, 2003 by Rakkis
<rakkis at rakkis.net>
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I updated the API docs to match the current cvs code. 0.1 should be real close now!
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--- Mon, February 10th, 2003 by Rakkis
<rakkis at rakkis.net>
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0.0.5 is out. This release adds a bunch of bug fixes, configuration
enhancements, and support for hardware multitexturing. Check out the
ChangeLog for a full list of changes
and grab the latest sources from the download page.
Also, in addition to the API docs
please check out the apps/ directory for example code on how to use the
AE API. There's no user manual yet, I'm working on it. The app(s) should give
you a good starting place though.
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--- Sat, January 25th, 2003 by Rakkis
<rakkis at rakkis.net>
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First public release.
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